A blog about low spec indie games that will run on just about anything. Mainly news and the occasional review.
Tuesday, 3 April 2012
Wednesday, 18 January 2012
Castle Story updates
Sauropod Studio are still holding out on an a Betafor Castle Story, or even an Alpha for that matter. They do, however hint and starting a Kickstarter soon, and so people will soon finally be able to show some support.
For tho those unfamiliar with the Castle Story, here's a primer
Breakdown: A two man team from Montreal are making a Unity based mining/construction based game set on floating islands featuring Morph-like creatures.
For tho those unfamiliar with the Castle Story, here's a primer
Breakdown: A two man team from Montreal are making a Unity based mining/construction based game set on floating islands featuring Morph-like creatures.
It is, of course, a game that will inevitably be compared to the biggest indie breakout of recent times (whose creator is a fan of the project), but it seems to have it's own unique niche and aesthetic, and looks like a ton of fun. I'm excited.
If you want me I'll be begging for a Beta code with the rest of the internet.
Labels:
beta,
castle story,
indie game,
minecraft,
sauropod,
studio,
unity
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